Principal Technical Artist

Vertigo Games logo
Posted 28 July 2023
Salary €40000 - €70000 Per year
Job type Permanent
DisciplineGame Art
Contact NameJordan Langley

Job description

Vertigo are looking to recruit a seasoned Technical Artist who can play a critical role in their hugely talented team as their Amsterdam studio kicks off development of its most ambitious project to date, a PSVR2 action shooter based on a global franchise.

Vertigo Studios are the largest VR developer in the world and part of the Embracer Group, the largest group of developers in the world.

As the Principal Technical Artist within Vertigo Studios Amsterdam, you’re responsible for creating and realizing opportunities to increase the visual appeal and performance of the graphics.

Working in tandem with the Art and Tech Leads, you'll focus on researching and implementing new tools and techniques to drive up the quality of the content and the satisfaction of your colleagues using the toolchain.

As a Principal Technical Artist, you will...

  • Drive improvements and maintain the toolchain for art asset creation and optimization that meet the team’s needs
  • Innovate on techniques in asset creation to get the best visual results from the target platform
  • Act as an inspiration for other technical artists in their growth 
The skills and experience you'll bring to the role...
  • A solid understanding of rendering theory from cutting edge console to mobile
  • Comprehensive knowledge of e.g. Unreal Engine 4 blueprinting, materials, shaders, etc..
  • An expertise in optimisation for both high end and mobile, from profiling to implementation 
  • Excellent communication skills, in English, across all disciplines and with team and management
  • Strong technical insight; from content creation to getting it to run in a game
  • An affinity with workflow optimisation and knowledge of Python; writing scripts and tools that make life easier

Bonus points if you have skills and experience in...

  • Substance Painter & Designer
  • Houdini
  • C++ and/or C#
  • CGFX and/or HLSL shader languages
  • Modelling and texturing
The type of person you'll need to be...
  • An effective communicator with management and the team
  • A proven innovator
  • Adaptable to different visual styles
  • Organised and forward thinking
  • You can iterate upon your designs autonomously or with limited support
  • Eligible to work in the EU

Perks and benefits...

  • A company culture that values a healthy work-life balance
  • Flexible working hours
  • 26 days annual leave with an option to buy more
  • 30% Income tax reduction for eligible expats
  • Relocation cost compensation depending on your situation
  • Free pension plan
  • Free train commuting when living outside of Amsterdam
  • Group activities and an annual VR game jam
  • The latest VR hardware and titles which you can borrow and take home
  • Whilst working from home you will be provided with all the relevant hardware, budget for desk and chair and a contribution toward your energy costs