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Principal VFX Artist
Job description
Vertigo Games are looking to recruit a Principal VFX Artist who can create immersive VR Worlds. The studio is the largest VR developer in the world and part of the Embracer Group.
Vertigo Games have released a number of exciting games and experiences from Arizona Sunshine and After The Fall to their work with National Geographic and Space Flight VR. Vertigo are now working on their most ambitious project to date with a high end, multi-platform VR action shooter game HELLSWEEPER VR.
As a Principal VFX Artist you will employ your VFX expertise in shader effects and animations, particle systems, precomputed simulations, prerendered texture sequences (flipbooks), post FX to the studio's projects while considering the performance limitations of mobile VR hardware.
Your responsibilities…
Vertigo Games have released a number of exciting games and experiences from Arizona Sunshine and After The Fall to their work with National Geographic and Space Flight VR. Vertigo are now working on their most ambitious project to date with a high end, multi-platform VR action shooter game HELLSWEEPER VR.
As a Principal VFX Artist you will employ your VFX expertise in shader effects and animations, particle systems, precomputed simulations, prerendered texture sequences (flipbooks), post FX to the studio's projects while considering the performance limitations of mobile VR hardware.
Your responsibilities…
- Create high quality VFX in a range of techniques and styles
- Research and implement new, innovative VFX techniques
- Monitoring VFX impact on performance and adjusting accordingly
- 8+ year's of experience as VFX Artist
- Strong artistic insight and feeling for timing and animation
- Familiar with Unreal Engine's Niagara Systems
- Technical ability for content creation and getting it to run in game
- Extensive knowledge of Unreal Engine and its shaders, blueprint, and particle systems
- Good understanding of performance implications and optimizations
- Established modelling and texturing ability
- Strong knowledge of pixel and vertex shaders
- Extensive knowledge of special effects software such as FumeFX, RealFlow, Embergen, and Houdini
- Prior experience with Substance Painter & Designer
- Knowledge of MEL/Python
- Understanding of CGFX and/or HLSL shader languages
- Relocation cost compensation depending on your situation
- Flexible working hours
- Free pension plan
- Free train commuting to the office when outside of Amsterdam
- Income tax reduction for eligible expats
- Group activities and an annual VR game jam
- Work from home budget and energy contribution