Senior Animator (UK Remote)

Flix Interactive logo
Posted 27 March 2024
Salary Negotiable
LocationBirmingham
Job type Permanent
DisciplineAnimation
Reference19620
Contact NameJordan Langley

Job description

Flix Interactive are looking for a Senior Animator to head up and develop the animation on AAA Unreal Engine projects that are both Flix's proprietary projects and high-profile collaborations.

As a Senior Animator you will be working closely with Leads and the Art Director to create AAA 3D animations for large-scale game worlds.

Flix are located just outside Birmingham, UK and have built a friendly and nurturing work environment where you’ll build games as part of their talented and ambitious team, which is composed of welcoming, passionate, and active gamers who support each other in all aspects of development.

Your responsibilities…
  • Collaborate with Art and Design teams to craft 3D animations for large-scale game worlds
  • Communicate and work closely with Leads and the Art Director, sharing feedback with the wider Art team
  • Contribute to the creation and upkeep of animation libraries
  • Ensure assets adhere to project specifications, technology requirements and budget
The skills and experience you’ll bring to the role…
  • 2 or more years of professional Animation experience in the games industry
  • Strong practical grasp of the Unreal Engine animation pipeline
  • Expert understanding of motion and kinematics for character, creature, and prop animations
  • Experience of creating inspiring animations within dynamically lit game environments
  • Proficiency in character skin weighting and rigging
  • Comprehensive knowledge of character and object setup within animation blueprints
  • Familiarity with Human IK or similar Maya rig controls
  • Comfortable analysing animation requirements within technical and production constraints
  • Self-motivated with real pride in your work
  • Happy to collaborate across a team and studio environment
  • Able to adapt and master new tools
  • Accept and apply feedback and guidance effectively
  • Effective time management
Desirable but not essential skills…
  • Ability to create game-ready locomotion animations for both biped and non-biped characters
  • Understanding of best practices for geometry deformation on a mesh
  • Experience animating high-quality characters for third and first-person adventure games
Perks and benefits include…
  • Bonus scheme
  • Private healthcare
  • Additional time off over the festive period
  • Team outings and events plus summer and Christmas parties