Senior Combat Designer (Europe Remote)

CI Games logo
Posted 10 March 2023
Salary Negotiable
LocationWarsaw
Job type Permanent
DisciplineDesign
Reference18800
Contact NameLawrie Brennan

Job description

CI Games are looking for A Senior Combat Designer to join the team at their Hexworks studio.

Founded in 2002, CI games have gone from strength to strength year after year, creating globally recognised titles for over twenty years including the titles Sniper Ghost Warrior, and Lords of the Fallen, which between them have sold 25 million copies.

The Hexworks studio of CI games, are developing the much-anticipated sequel to Lords of the Fallen. Steering the franchise in a new direction towards dark fantasy, the action role-playing game will feature a fully revised, challenging combat system, and is CI Games’ most ambitious project they currently have in development!

At CI games, teamwork is rewarded and you are given the chance to work with some of the most creative developers in the industry, You would be welcomed to a dedicated and inclusive environment where you can learn and collaborate.

Your responsibilities…
  • Develop the studio’s approach to combat by building upon and refining the project core systems
  • Pitch, prototype, implement, balance and ship a wide variety of enemy archetypes and/or bosses
  • Implement character combat behaviours using Unreal features such as behaviour trees, animation graphs and blueprints
  • Tune the combat experience at the micro level: animation lengths, I-frames, Hit boxes, etc
  • Collaborate and structure enemy behaviour in conjunction with overarching RPG mechanics and game progression (weapon levelling, game stats, character builds)
  • Create clear and concise, visually oriented design material explaining mechanic, features and systems
  • Build basic combat level setups to communicate design intents to other departments (LD, Art, Production) facilitating testing and collaboration to meet goals and deadlines
The skills and experience you’ll bring to the role…
  • 3+ years of game design experience
  • Preferably have shipped at least 1 AAA title
  • Excellent knowledge of gameplay mechanics and game features
  • Familiarity with Unreal Engine and experience with the creation of Blueprints or demonstrable ability to quickly learn new engines and game technologies
  • A great knowledge of games and an excellent understanding of what makes them work
  • Excellent communication, interpersonal, and organisational skills