Senior Environment Artist

Airship Interactive logo
Posted 02 March 2022
Salary Negotiable
LocationLytham St Annes
Job type Permanent
DisciplineArt
Reference16831
Contact NameLiam Hollinshead

Job description

Airship Interactive are always trying to push the quality bar, and as Senior Environment Artist, you will help create stunning 3D worlds for various next-generation AAA game titles from top studios around the globe. You will need to demonstrate a good understanding of modelling, texturing, and lighting game environments.  

The ideal candidate will be passionate about video games and be able to adapt and have fun in their fast-paced environment. You will possess strong problem-solving skills that allow you to work independently as well as collaboratively.

The skills and experience you'll need...

  • An outstanding portfolio that demonstrates an excellent understanding of 3D modelling techniques and general pipelines
  • 4+ years of professional development as an Environment Artist 
  • Advanced, In-depth knowledge of industry-standard 3D package; Maya, 3ds Max, or Blender for modelling, Substance Designer/Painter, and Photoshop for texturing.
  • Willingness to learn new tools, and keep trying to achieve the best quality by exploring the limits of any given tool
  • Effective multi-tasking, prioritisation, organising skills and proactively solving problems and delivering on schedule
  • Excellent visual and verbal communication skillset

You'll also need skills and understanding of...

  • Modular approaches in-game environment production  
  • PBR workflow in texturing and how to author materials 
  • Shader functionality and photogrammetry 
  • Lighting game environments and composition
  • Game engines (preferably Unreal engine)
  • Limitations in real-time game asset creation
  • Colour theory and composition 

Bonus points if you have...

  • Knowledge of procedural approaches in world-building
  • Traditional drawing and sculpting background

Your role and responsibilities will include...

  • Creating high fidelity game environments both realistic and stylised whilst assisting Junior Artists to push the quality bar and maintaining a consistent quality trough out of the project
  • Lighting and composition of entire environments and troubleshooting 
  • Authoring materials that are light on resources and high in performance
  • Assisting Leads and Art Directors on planning and scheduling  
  • An active involvement in feedback loops
  • Supporting and mentoring other artists who are less experienced and require more direction

***This role can be worked from either their Lytham or Bucharest studio***