Senior Game Designer (4 day week)

Posted 03 April 2024
Salary Negotiable
LocationBromley
Job type Permanent
DisciplineGame Design
Reference19590
Contact NameLawrie Brennan

Job description

Splash Damage are seeking to bring in a Senior Game Designer to the team working on their new Transformers: Reactivate title.

As a Senior Game Designer, you will be responsible for several critical features for the action focused title, and drive end to end implementation across the team, helping to realise the project’s vision, culminating in fantastic action gameplay and player satisfaction.

You will also mentor less experienced colleagues as well as collaborating with the Production team to assist with the planning and estimation of development tasks.

The skills and experience you’ll bring to the role…

  • Strong and broad understanding of game design concepts, with an emphasis on game systems

  • Experience working on a AAA title as a Senior Game Designer

  • The ability to work autonomously without close supervision

  • Experience of prototyping gameplay mechanics using UE4, Unity, or similar

  • Skilled in writing clear, concise design documentation

  • Adept at collaborative working

  • Applied maths skills to support systems design, analysis, and balance

  • Strong problem-solving skills including lateral thinking

Perks and benefits include…

  • 4 day working week

  • Bespoke visa and relocation packages for you and your family

  • Industry-leading fully paid 30 weeks maternity leave and 10 weeks paternity leave

  • Substantial performance-related pay on top of your salary

  • Enhanced pension contributions

  • Private Medical and Dental cover for you and your family, along with a 24/7 digital GP service

  • Extensive Mental Health support, with Line Manager Mental Health training, a group of Mental Health First Aiders, and on-site or remote counselling

  • Bespoke Learning and Development course framework to help you grow

Splash Damage’s studio culture is rooted in an open, friendly, and collaborative environment. Their games are made by people from all over the world, from entry-level fresh talent hires to industry veterans, and they believe that fostering that diverse culture is the best way to build both their games and studio. They have won numerous awards, including a ‘World-Class’ accreditation by Best Companies and being named one of the UK’s 100 Best Large Companies to work for.