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Senior Technical Artist (Hybrid)
Job description
Romero Games are looking for a Senior Technical Artist to join their growing team on a full-time basis.
Romero Games are developing their next First Person Shooter in partnership with a major publisher! This is an unprecedented opportunity to join a thriving independent development studio and work on a high-profile title that will be played by millions of gamers worldwide.
As a Senior Technical Artist, you will handle game asset pipelines, optimisation, and bridging the gap between art and code. You’ll use your understanding of real-time graphics, modeling, animation, and VFX, to assist with the production and integration of art assets at the highest quality.
Your responsibilities…
- Communicating and coordinating with the art, programming, and design teams
- Setting up workflows and pipelines for art production
- Supporting artists and engineers in the 3D art pipeline
- Assisting in asset optimisation and validation
- Solving complex technical art production issues during development
- Enforcing standards as outlined by heads of departments
- Monitoring the performance of the game
- Maintaining technical documentation
- Deep knowledge of art and animation pipelines, including the use of tools such as Maya, 3DS Max, and Substance
- Expert understanding of optimisation techniques and the technical requirements of game content such as draw calls, polycounts, shader complexity, and memory usage
- Experience developing art-driven solutions for visual gameplay features, including destruction simulation, and procedural VFX
- Solid understanding of the real-time rendering, post-processing pipelines, and the techniques for optimising runtime performance
- Experience mentoring and leading other artists to produce their best work in a supportive environment
- High attention to detail and communication skills
- Familiarity with game systems and the game development process
- High level artistic skills with proportion, colour, and composition
- Creative mindset and ability to overcome technical challenges
- Excellent interpersonal skills in dealing with differences between creative and technical teams
It's a bonus if you have…
- Strong portfolio, or demo reel
- Experience with Unreal Engine, including understanding or experience with Nanite & Lumen
- Experience with procedural workflows and tools such as Houdini
- Experience working on a First Person Shooter
- Understanding of rigging and animation, with shader and material development experience
- Experience with programming and/or scripting languages used to create the scripts/tools necessary for accelerating and optimising art production workflows
- Relocation assistance
- Company ownership, each employee is given a stake in the company
- Flexible working hours
- Premium health benefits
- Fertility and maternity leave
- Compassionate and bereavement leave
- Regular social events such as pub nights (including online), holiday parties, barbecues and conferences
- Cycle to work programme