Romero Games are looking for a Senior Technical Artist to join their growing team on a full-time basis.
Romero Games are developing their next First Person Shooter in partnership with a major publisher! This is an unprecedented opportunity to join a thriving independent development studio and work on a high-profile title that will be played by millions of gamers worldwide.
As a Senior Technical Artist, you will handle game asset pipelines, optimisation, and bridging the gap between art and code. You’ll use your understanding of real-time graphics, modeling, animation, and VFX, to assist with the production and integration of art assets at the highest quality.
Your responsibilities…
Communicating and coordinating with the art, programming, and design teams
Setting up workflows and pipelines for art production
Supporting artists and engineers in the 3D art pipeline
Assisting in asset optimisation and validation
Solving complex technical art production issues during development
Enforcing standards as outlined by heads of departments
Monitoring the performance of the game
Maintaining technical documentation
The skills and experience you’ll bring to the role…
Deep knowledge of art and animation pipelines, including the use of tools such as Maya, 3DS Max, and Substance
Expert understanding of optimisation techniques and the technical requirements of game content such as draw calls, polycounts, shader complexity, and memory usage
Experience developing art-driven solutions for visual gameplay features, including destruction simulation, and procedural VFX
Solid understanding of the real-time rendering, post-processing pipelines, and the techniques for optimising runtime performance
Experience mentoring and leading other artists to produce their best work in a supportive environment
High attention to detail and communication skills
Familiarity with game systems and the game development process
High level artistic skills with proportion, colour, and composition
Creative mindset and ability to overcome technical challenges
Excellent interpersonal skills in dealing with differences between creative and technical teams
It's a bonus if you have…
Strong portfolio, or demo reel
Experience with Unreal Engine, including understanding or experience with Nanite & Lumen
Experience with procedural workflows and tools such as Houdini
Experience working on a First Person Shooter
Understanding of rigging and animation, with shader and material development experience
Experience with programming and/or scripting languages used to create the scripts/tools necessary for accelerating and optimising art production workflows
Perks and benefits include...
Relocation assistance
Company ownership, each employee is given a stake in the company
Flexible working hours
Premium health benefits
Fertility and maternity leave
Compassionate and bereavement leave
Regular social events such as pub nights (including online), holiday parties, barbecues and conferences
Cycle to work programme
Romero Games also includes sabbatical where at 5+ years, should you choose to take unpaid time for a personal project, they will cover 20% of your pay provided that it is in your area of interest.