Senior Technical Artist (Hybrid)

Romero Games logo
Posted 27 February 2023
Salary Negotiable
LocationGalway
Job type Permanent
DisciplineArt
Reference18743
Contact NameJordan Langley

Job description

Romero Games are looking for a Senior Technical Artist to join their growing team on a full-time basis.

Romero Games are developing their next First Person Shooter in partnership with a major publisher! This is an unprecedented opportunity to join a thriving independent development studio and work on a high-profile title that will be played by millions of gamers worldwide.

As a Senior Technical Artist, you will handle game asset pipelines, optimisation, and bridging the gap between art and code. You’ll use your understanding of real-time graphics, modeling, animation, and VFX, to assist with the production and integration of art assets at the highest quality.

Your responsibilities…

  • Communicating and coordinating with the art, programming, and design teams
  • Setting up workflows and pipelines for art production
  • Supporting artists and engineers in the 3D art pipeline
  • Assisting in asset optimisation and validation
  • Solving complex technical art production issues during development
  • Enforcing standards as outlined by heads of departments
  • Monitoring the performance of the game
  • Maintaining technical documentation
The skills and experience you’ll bring to the role…
  • Deep knowledge of art and animation pipelines, including the use of tools such as Maya, 3DS Max, and Substance
  • Expert understanding of optimisation techniques and the technical requirements of game content such as draw calls, polycounts, shader complexity, and memory usage
  • Experience developing art-driven solutions for visual gameplay features, including destruction simulation, and procedural VFX
  • Solid understanding of the real-time rendering, post-processing pipelines, and the techniques for optimising runtime performance
  • Experience mentoring and leading other artists to produce their best work in a supportive environment
  • High attention to detail and communication skills
  • Familiarity with game systems and the game development process
  • High level artistic skills with proportion, colour, and composition
  • Creative mindset and ability to overcome technical challenges
  • Excellent interpersonal skills in dealing with differences between creative and technical teams

It's a bonus if you have…

  • Strong portfolio, or demo reel
  • Experience with Unreal Engine, including understanding or experience with Nanite & Lumen
  • Experience with procedural workflows and tools such as Houdini
  • Experience working on a First Person Shooter
  • Understanding of rigging and animation, with shader and material development experience
  • Experience with programming and/or scripting languages used to create the scripts/tools necessary for accelerating and optimising art production workflows
Perks and benefits include...
  • Relocation assistance
  • Company ownership, each employee is given a stake in the company
  • Flexible working hours
  • Premium health benefits
  • Fertility and maternity leave
  • Compassionate and bereavement leave
  • Regular social events such as pub nights (including online), holiday parties, barbecues and conferences
  • Cycle to work programme
Romero Games also includes sabbatical where at 5+ years, should you choose to take unpaid time for a personal project, they will cover 20% of your pay provided that it is in your area of interest.