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22cans are seeking a Senior Technical Environment Artist who is eager to embrace a highly creative and explorative development environment and help them realise their vision.
22cans is an independent games development studio with a passion for making award-winning, innovative and delightful games. As part of the art team you will work closely with the Art Director, Art Lead and Tech Lead to design and author the game environment / game world. This is your opportunity to mark your mark and reach huge audiences around the world.
Your role and responsibilities will include...
For this role, you'll need...
Bonus points if you have skills and experience with...
Interested? Want to know more?
Get in touch with Liam.hollinshead@aswift.com or call +44(0) 1709 834 777 now!
Senior Technical Environment Artist - Guildford, UK
Job description
Senior Technical Environment Artist
22cans - Guildford, UK
22cans are seeking a Senior Technical Environment Artist who is eager to embrace a highly creative and explorative development environment and help them realise their vision.
22cans is an independent games development studio with a passion for making award-winning, innovative and delightful games. As part of the art team you will work closely with the Art Director, Art Lead and Tech Lead to design and author the game environment / game world. This is your opportunity to mark your mark and reach huge audiences around the world.
Your role and responsibilities will include...
- Collaborating with Art Direction, Design and Code to help form and realise the studio’s vision for the title
- Creating environment and other art assets from scratch to develop the concept art, game environments, props, game objects and overall game world
- Organising and maintaining environment art content and giving feedback to the team
- Developing Environment assets and material production pipelines.
- Authoring of materials
For this role, you'll need...
- At least 3+ years of experience working in games, films, VFX as an Environment Artist or Technical Generalist
- Good 3D modelling, environment asset texturing skills and techniques. (props, environment assets)
- Substance designer and substance painter experience
- Professional experience and good knowledge of working with Maya and knowledge of its modelling tools
- In depth knowledge of shader graph and node based shader creation techniques and ability to author stylised materials
- Knowledge of in game lighting and post processing tools
- Good knowledge of general pipelines for world building, kit bashing and other related elements such as terrain generation, vegetation
- To be able to provide detailed input about the world creation process, from modelling, texturing to lighting
- Knowledge of procedural workflows
- Great general artistry, Maya and Photoshop competence
Bonus points if you have skills and experience with...
- Unity's HDRP
- HLSL and GLSL
- C#
Interested? Want to know more?
Get in touch with Liam.hollinshead@aswift.com or call +44(0) 1709 834 777 now!
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