Senior to Principal Combat Designer (Remote Options)

Creative Assembly logo
Posted 22 September 2022
Salary Negotiable
Job type Permanent
Contact NameLawrie Brennan

Job description

Creative Assembly are working with Aardvark Swift to hire a Senior or Principal Combat Designer to work on a new and exciting project, deliver a great combat experience through developing characters, abilities, items, and other combat features.

Your role will be to drive the design of combat features and content in a specific area. In doing so you will work with the team delivering the features, and overview the polish and balance in your area. You will also take in feedback from live releases and improve the experience of player based upon the feedback.

Your responsibilities will be…
  • Be the feature owner for key features in delivering the combat experience for the game
  • Drive the design of those features, with the help of the designers from the team
  • Work with a multidisciplinary team to deliver features
  • Iterate on your feature, aligning with the lead/owner of your area to improve based on feedback
  • Align with the leadership group to ensure that the feature is being develop in line with expectations, including how to address feedback from live test
  • Collaborate closely with production to ensure delivery of the features according to priorities and resources
  • Help mentor the team in delivering high quality combat experience

The skills and experience you’ll bring to the role…
  • Excellent design skills with an understanding of key design process and how to develop gameplay for a multiplayer FPS
  • Experience as a designer on combat features for a AAA or Live game
  • Experience as a feature owner, leading the delivery as part of multidisciplinary team
  • Great verbal and written communication skills
  • Adept at giving effective critiques and taking feedback for improvement

Bonus points if you have experience of…
  • Using UE4/5 in development
  • Working on a multiplayer first-person shooter
  • Managing or mentoring designers

It’s an exciting time to be a part of the craft-led Creative Assembly studio as they push boundaries, creating deep and detailed experiences that last and live long into the memory. Authentic and enjoyable games live long on after release dates and played for years to come, something which CA are striving to create.

The CA teams are diverse from across the world, from trainees to industry veterans who constantly challenge each other to strive for the best within their games and studio life. Their teams have shared values of Quality, Focus, Teamwork, Respect and Trust and they regularly win awards for their culture and people-centric approach. Winning a Best Place to Work Award for six consecutive years, demonstrating they invest in their team, studio and projects.