Technical Animator - London, UK

Virtex VR logo
Posted 03 March 2022
Salary Negotiable
LocationLondon
Job type Permanent
DisciplineAnimationArt
Reference16816
Contact NameLiam Hollinshead

Job description

Technical Animator (Remote Options)

 

 

Virtex VR - London, UK



Virtex are looking for a Technical Animator to join their growing Art team for their Virtex Stadium! Working very closely with their Art and development teams, you'll use control rig & animation blueprint systems in Unreal Engine to define what real-time, dynamic animation looks like in Virtex Stadium.

The day-to-day will involve creating the tools and pipelines needed to deliver best in class runtime animation for both users and events as well as assisting in development and maintenance of a variety of real-time animation systems using a wide range of inputs including VR, motion capture, live animation.

This is a perfect role for someone looking to get hands on with the next generation of live, dynamic animation systems in real-time and using them to ship real products.

As big fans of Esports, Virtex began to envision virtual stadiums and a 3D viewing experience a long time ago! With the Virtex Stadium application launching on PC and VR in 2021, they want to make that dream a reality by allowing Esports fans to view gameplay live in 3D, in the centre of a virtual stadium. Partnering with the wider Esports ecosystem (incl. publishers, leagues, teams), they are working towards building the virtual home of Esports.



Your role and responsibilities will include...

  • Creating re-usable and bespoke rigs and skin data
  • Developing dynamic animation systems for both players and talent (events) that can handle a variety on inputs (ranging from VR to Mocap)
  • Identifying bottlenecks in the animation pipeline and help resolve them with robust technical implementations
  • Working with the Animation, Engineering, and Technical Art departments to ensure all dependencies are met
  • Contributing and improving cross-engine animation retargeting solution (real-time)



The skills and experience you'll need...
 

  • 5+ years of professional development as a animator or equivalent role
  • Expertise in Unreal Engine
  • Rigging/technical animation background in Games or VFX/Feature Film.
  • Working knowledge of Control Rig, Animation Blueprints, State Machines & other Unreal animation workflows
  • A keen eye for proper form and deformation throughout wide ranges of movements



Bonus points if you have...
 

  • Strong proactive problem-solving attitude and the ability to work with minimal supervision
  • Experience with gameplay technical animation – such as state machines, cloth, physics and ragdoll setups
  • A history building rigs in Blender
  • Previous work with novel avatar standards such as VRM, ReadyPlayerMe & VRChat
  • Programming knowledge such as C++/Blender API & Plugin Writing
  • Passion for Esports, VR or live events
  • Familiar with Unreal Engine Virtual Production tools and pipeline
  • Keen interest for Virtual Personas such as Vtubers



Just some of the benefits of working with Virtex VR include...
 

  • The ability to work fully remotely (limited to UK and European time zones to facilitate collaboration)
  • Relocation support to UK incl. budget if you are interested in moving to London and working from the studio/office
  • The latest VR equipment for all team members
  • Stock Options depending on your previous experience
  • Play Fund to support you exploring games and other social apps
  • Workplace pension scheme for UK residents



Virtex VR are a registered UK Visa Sponsor.


Interested? Want to know more?

Contact Liam at liam.hollinshead@aswift.com or call 01709834777