Technical Artist (Remote Options)

Rebellion North logo
Posted 22 September 2022
Salary Negotiable
LocationOssett
Job type Permanent
DisciplineArt
Reference17959
Contact NameJordan Langley

Job description

Rebellion North are looking for a Technical Artist to join their team and get involved on a number of projects including a new and yet unannounced game. As part of their ambitious team, you’ll be working on different engines including Unreal 5.

This role is a standalone role in the Rebellion Wakefield studio, whilst you will have the support and guidance of the Rebellion Oxford team; being able to self-motivate and work autonomously is important. You’ll provide hands-on support to artists and programmers regarding asset performance and validation, and, as part of the Technical Art Team, you will play a key role in creating technical art features to support the art asset pipeline.
While the preference for this role is to be on site with the team or hybrid-working with regular days on site, fully remote candidates could also be considered.

Your responsibilities will be to…
  • Work Autonomously to develop 3D art pipeline tools and extensions with an eye toward usability and efficiency
  • Provide hands-on support to artists and programmers in regard to asset performance and validation
  • Work with Artists and Programmers to create 3D art and bring it to life into the engine
  • Support Artists and Programmers in the use of the 3D art pipeline and user-facing engine tools
  • Review creative process and identify opportunities for tool improvements
  • Solve with support challenging technical issues in the 3D asset pipeline
  • Collaborate with Programmers and Testers to diagnose and resolve in-game problems

You will need proven experience in...
  • C++ and Python, Max script, and Mel script
  • Houdini
  • 3d software such as 3D Studio Max, Maya, and Blender
  • 3D sculpting packages such as Zbrush or Mudbox
  • Modelling processes hi-res sculpting, baking textures, and material/shader setup in Realtime render engine
  • PRB material pipeline/substance

Bonus points if you have experience of working with Unreal Engine.