Technical Artist (UK Remote)

Flix Interactive logo
Posted 26 February 2024
Salary Negotiable
Job type Permanent
Contact NameShani Owen

Job description

Midlands based studio, Flix Interactive, are on the lookout for a Technical Artist to help bridge the gap between art and technology, allowing the dev team to create visually stunning and optimised game experiences.

Flix have created a friendly and nurturing studio environment where you’ll build games as part of a talented and ambitious development team, who consider themselves to be a welcoming and passionate team of active gamers that support one another in all aspects of development.

As a Technical Artist you’ll be collaborating with Artists, Designers, and developers in other teams as you help implement art assets into the game engine as well as developing tools, creating pipelines, and contributing to the overall visual quality and performance of the game.

Your responsibilities…
  • Develop, implement, and maintain efficient workflows, tools, and pipelines for the Art team
  • Develop tools to assist asset optimisation and to ensure assets conform to technical requirements
  • Evaluate and decide which software and tools are required for optimal game production
  • Review current and emerging technologies and technical developments for inclusion in the artistic pipeline
  • Collaborate with the development team to optimise art assets and ensure efficient rendering
  • Research and oversee the implementation of rendering techniques
  • Develop performance of frame rate and memory
  • Resolve material errors and collision issues
  • Monitor the performance of the game
  • Maintain technical documentation
  • Share best practices and be the missing link between art and programming
The skills and experience you’ll bring to the role…
  • A strong portfolio or demo reel showcasing your ability as a Technical Artist
  • Knowledge of high-end coding languages
  • High attention to detail
  • Solid understanding of art and animation pipelines
  • Strong technical proficiency in Unreal, including materials and Blueprints
  • High level artistic skills – proportion, colour, composition
  • Excellent understanding of Physically Based Rendering (PBR) art pipelines
  • Effective communication skills
  • Experience in digital art content creation
  • Scripting skills
Desirable but not essential skills…
  • Rendering and post-effects experience
  • Understanding of rigging and animation
Perks and benefits include…
  • Private healthcare
  • Bonus scheme
  • Additional time off over the festive period
  • Team outings and events as well as summer and Christmas parties