Technical Game Designer (Remote)

Posted 01 June 2023
Salary Negotiable
Job type Permanent
DisciplineGames Programming
Contact NameJoe Sutcliffe

Job description

Fishlabs are scouting for a Technical Game Designer to join their team of developers, designers, and artists, in early pre-production. Based in Hamburg, Germany, the studio has been creating chart-topping games that have been well received by their players for more than 15 years.

Fishlabs are looking to continue building on their success with humble, talented, and creative people who have a passion for making outstanding games and want to be at the forefront of gaming. This role is available either onsite, remote, or with a hybrid working model.  

Your responsibilities…

  • Design, prototype, and implement various gameplay systems using Unreal Engine 5
  • Create and manage blueprint scripts used across multiple game systems
  • Troubleshoot technical issues and help fellow team members track down different issues
  • Be an advocate for improvements to tools, best practices and internal pipelines
  • Optimise and critique blueprint scripts and usage, assist fellow team members with feature implementation
  • Produce and take ownership of design specs, balance spreadsheets, and other game documentation

The skills and experience you’ll bring to the role…

  • 3+ years of work experience in a similar role in the games industry
  • Participation in all relevant phases and stages of the production on one or more finished and released video games
  • Deep understanding of the Unreal Engine
  • Proficiency with UE Blueprints
  • Knowledge and understanding of game design fundamentals
  • Excellent Math and Logic skills
  • Very good command of the English language, both written and spoken
  • High capacity for teamwork and excellent communication skills
  • Self-contained way of working and high level of self-motivation
  • Console game experience and a solid C++ programming ability, with multiplayer experience being a bonus