Combat Game Designer (Hybrid)

Posted 15 March 2023
Salary Negotiable
Job type Permanent
Contact NameJoe Sutcliffe

Job description

Aardvark Swift are working with Fishlabs as they look for a Combat Game Designer to join their studio based in Hamburg and prototype, iterate, and balance enemies, player abilities, weapons, and finetune the overall combat feel. 

Fishlabs have been creating award-winning, chart-topping games that have been brought to life on millions of screens. They are a Studio for gamers, by gamers, and a reference in developing premium games with deep and engaging experiences across platforms.

They are looking to continue building on their success with humble, but talented and creative people who have a passion for making outstanding games and want to be at the forefront of gaming. As part of PLAION and alongside their Deep Silver sister studios across the globe, they create stunning immersive experiences that inspire millions of players worldwide.

Your responsibilities…

  • Drive development from early conception to final polish
  • Design and develop systems and mechanics for a 3rd person shooter’s combat and action gameplay
  • Collaborate with other design disciplines to intertwine content and action systems for a cohesive gameplay experience
  • Work with design leadership and create engaging and varied combat scenarios
  • Proactively seek feedback to improve work while also providing guidance and feedback to peers
  • Create design documents and communicate clearly to all disciplines you’re collaborating with
  • Work as part of a collaborative group and help to identify opportunities to push the overall gameplay quality
The skills and experience you’ll bring to the role…
  • Professional experience as a combat designer on one or more shipped AA/AAA titles
  • High level of comfort working with Unreal Engine’s Blueprint and AI systems
  • Excellent understanding of combat design fundamentals such as moment-to-moment gameplay, combat rules, pacing, player controls, camera, shooter mechanics, enemy designs, weapons, and abilities
  • Understanding of creative and game development processes
  • Strong capacity for teamwork and a drive to achieve things on your own
  • Ability to iterate and rapidly prototype gameplay
  • Ability to think logically with a strong level of attention to detail
  • Good level of written and spoken English
  • Excellent communication, data organization skills, and feeling comfortable pitching ideas and designs to team members and external departments
  • Prior animation experience is a bonus