Aardvark Swift Recruitment are working with a number of video game studios across the UK, EU, US, and Canada.
If you are graduating from a games degree and have a solid portfolio/showreel of technical animation work, then we want to speak to you! We're able to put you in-front of a range of different studios based on your location and preferences.
Typical responsibilities for a Junior Technical Animator…
Create character animation rigs and tools for games animation
Devise tools, pipelines, and workflows to support game animation production
Create and develop high quality character rigs and tools for use throughout a variety of game titles
Build, skin, test and maintain rigs for characters, creatures & vehicles and working with the art/animation team to bring these to life
Build, skin, test and maintain a facial set up which may be sent to outside companies to create new motion capture data
Work closely with Tech Art to create and maintain tools for automation and refining the animation pipeline
Work on both in game and cinematic rigs
Use both commercial and in-house tools to integrate characters rigs into the game pipeline
Ensure work hits all memory and frame rate guides and adhere to overall project guidelines in terms of naming conventions, folder structures etc
Work closely with animators and tech art helping improve tools and practices
The skills and experience you’ll bring to the role…
Ability to create a variety of specific custom rigs
Experience in rigging and skinning in Maya and 3DS Max
Attention to detail, especially with regards to character deformations
Knowledge of anatomy, biomechanics and kinesiology for humans and animals
Knowledge of constrain, deformer and dynamics systems and an understanding of weighting and skinning
Understanding of various tools, software and game engines used in current gen development
If the above description sounds like you, then please send your CV and portfolio to graduate recruiter Shani Owen.