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Junior Technical Artist (Hybrid Options)
Job description
We are supporting Supermassive Games as they search for a talented Junior Technical Artist to play a key role in the studio.
As a Junior Technical Artist, you will assist in the creation of high quality animation rigs and deformation for characters, creatures and props, as well as working closely with the art and animation teams to improve the quality and efficiency of the content workflow.
Your responsibilities…
As a Junior Technical Artist, you will assist in the creation of high quality animation rigs and deformation for characters, creatures and props, as well as working closely with the art and animation teams to improve the quality and efficiency of the content workflow.
Your responsibilities…
- Act as the bridge across both technical and creative disciplines
- Work with Senior Technical Artists to create tools and scripts which increase productivity of the animation team and other content creators
- Debug problems in engine and provide solutions
- Foresee potential issues and communicate effectively to department leads
- Critique assets on an ongoing basis to drive continual improvement and ensure quality across the game is within defined budgets
- Portfolio/Showreel video link showcasing rigging projects
- Understanding of rigging pipelines and ability to provide solutions to complex deformation models
- Experience in creating advanced custom rigs
- Knowledge of art authoring packages and transitioning data to engine
- Understanding of Maya scripting languages
- Working experience on game projects
- Previous experience with game engines like Unity3D and Unreal Engine
- Additional knowledge of Python, Maya API, Python QT, Motionbuilder, and Anatomy
- Profit related quarterly bonus scheme
- Pension and life assurance
- Social events including the famously large summer party