Lead Programmer (Remote)

Material 10 logo
Posted 16 May 2023
Salary Negotiable
Job type Permanent
Contact NameMatty Kidsley

Job description

We are supporting Material 10 as they look for a Lead Gameplay Programmer to establish development practices while having ownership over the development pipeline and mechanics.

Material10 is a next-gen gaming studio and publisher working on the inhouse title 'Project Fallen' which is looking to break open a new sub-genre within gaming, bringing together the 3PS and RTS genres together for a highly unique competitive multiplayer experience. 

As a Lead Gameplay Programmer at the studio, you will also build and prototype movement, gameplay, sandbox, and other gameplay concepts. This role is catered towards a Lead Programmer or a well-established Senior Programmer looking to move upwards.

Your responsibilities…
  • Be responsible for programming team and ensuring strong technical architecture for the game
  • Help to build a remote team and the engineering department
  • Develop core systems from AI to gameplay mechanics and much more
  • Coordinate with the producer to guide the development team on project requirements and timeline
  • Optimise and debug applications when necessary
The skills and experience you’ll bring to the role…
  • 5 or more years’ experience within a games development role
  • Experience developing and shipping 2 or more AAA quality games using Unreal Engine 
  • Knowledge and passion for video games and game development
  • Strong desire to honour the player’s time and investment in their ecosystem
  • Advanced understanding of Unreal Engine, C++, and industry “off the shelf” solutions
  • Experience with source control, collaboration, and distribution solution packages such as GitHub and Perforce
  • Firm understanding of import asset pipelines and industry-accepted tools for import of 3D assets
  • Team leadership or peer mentoring experience
It’s a bonus if you have…
  • Leadership mindset, and ability to help build and plan for the future
  • Familiarity with using distribution solutions such as Steam and Epic Game store
  • Experience and passion for working on game concepts such as UGC, destructible environments, verticality, parkour, and advanced movement mechanics
  • Strong understanding of developing for performance and hardware limitations and developing for various hardware specifications that can scale
Material 10 are looking for great talent to join them and offer perks and benefits such as stock options and equity ownership in Material10 and a stipend and operational budget for personal offices.