Principal Character Artist (Remote Options)

Unbroken Studios logo
Posted 27 September 2022
Salary Negotiable
LocationLos Angeles
Job type Permanent
DisciplineArt
Reference18083
Contact NameLiam Hollinshead

Job description

As a Principal Character Artist at Unbroken Studios, you will work alongside an amazing team of developers with experience working on some of the largest AAA titles such as Battlefield, Call of Duty, God of War and the Arkham Series!

In this role, you will create (sculpt, model, UV, texture and implement) technically sound and qualitatively exceptional characters and creatures. Assist the Character AD to maintain visual quality benchmark of character art as well as Mentor and guide the character team and OS team on visual quality, best practices, process, and workflows.

Your Responsibilities will include...

  • Provide regular character art feedback to the character team and outsourcing partner to ensure quality and visual style consistency
  • Responsible for the quality control of internal and external character art assets
  • Create character technical specification package for outsourcing production
  • Polish and integrate external content on an as needed basis
  • Monitor the needs of design, animation, and tech art to ensure functionality and clean handoff of character assets
  • Collaborate with engineers and tech artists to drive and improve character art pipeline
  • Assist production in providing time estimates for tasks

The skills and experience you'll bring to the role...

  • 6+ years of experience in developing AAA game character models
  • 2+ shipped game titles
  • A portfolio demonstrating a wide range of high-quality characters and creatures
  • Expert knowledge and proficient use of Z-Brush, Maya, and Substance Painter
  • Ability to breakdown and communicate complex feedback and art vision clearly using visual, verbal, and written medium
  • Expert knowledge of foundational art principles, elements, and human anatomy
  • Excellent understanding of PBR workflow and best practices
  • Efficient memory management of polygons, UVs, and textures
  • Strong organizational, time management and problem-solving skills

Bonus points if you have...

  • Experience with stylized art style
  • Experience working with external outsourcing art team
  • Experience of Unreal Engine 4
  • knowledge of rigging and skinning
  • Experience with Marvelous Designer
  • Concepting skills

Perks and Benefits...

  • Dental plan
  • Vision plan
  • Comprehensive Medical
  • Life Insurance
  • Open to fully remote
  • Training and development

Unbroken have a super close-knit team, so being social is embedded into their identity as a studio! They have monthly family BBQs, weekly film nights, and annual studio parties, and with the nearby bars & restaurants, Unbroken make sure there are plenty of opportunities to hang out as a team!