Back to jobs
Principal Engineer (Remote)
- Posted 27 February 2023
- Salary Negotiable
- LocationSan Francisco
- Job type Permanent
- DisciplineProgramming
- Reference18545
- Contact NamePaul Walker
Job description
Aardvark Swift is supporting Unknown Worlds in their search for an experienced Principal Engineer to help the team ship high-quality games on multiple platforms.
Unknown Worlds is an independent game company from San Francisco, California. The studio has worked previously on titles such as Subnautica, Titan Quest, Empire Earth, Lair, GRAW 2, Mass Effect, Bioshock Infinite, Firefall & Star Citizen.
As a Principal Engineer at the studio, you’ll be architecting systems, gameplay implementation, and maintaining editor tools. You will also be providing client side support for network and online features.
Your responsibilities…
Unknown Worlds is an independent game company from San Francisco, California. The studio has worked previously on titles such as Subnautica, Titan Quest, Empire Earth, Lair, GRAW 2, Mass Effect, Bioshock Infinite, Firefall & Star Citizen.
As a Principal Engineer at the studio, you’ll be architecting systems, gameplay implementation, and maintaining editor tools. You will also be providing client side support for network and online features.
Your responsibilities…
- Lead the software development effort for major game systems and features
- Design, build, and maintain flexible, extensible solutions and tools that empower the team
- Coach junior programmers and promote team growth
- Optimize game code to meet project performance and memory requirements
- Collaborate closely with other disciplines to understand and best implement features
- Work with producers and quality assurance to ensure product quality and stability
- 5+ years experience shipping games on a variety of platforms (or equivalent)
- Expert level C# programming skills
- Familiarity with Unity
- Ability to optimize and work within the performance limitations of multiple development platforms
- Excellent written and verbal communication skills
- Self-starter and self-direction skills
- Experience with live service game development
- Experience with automated build systems and unit test frameworks
- Prior experience with multi-threaded programming, profiling, and optimization techniques
- Familiarity with common mobile development challenges including UI/UX implementation