Senior Artist (UK Remote)

Posted 08 November 2023
Salary Negotiable
LocationLiverpool
Job type Permanent
DisciplineGame Art
Reference19292
Contact NameJoe Sutcliffe

Job description

We’re working with a Liverpool based studio who are on the lookout for a Senior Artist to work on multiple projects. The studio design and develop their own IPs as well as co-developing as a work for hire studio, giving you a variety of projects upon which to make your mark.

You will help to deliver the artistic vision for their games, as well as inspiring and helping to manage a team of Artists to implement that vision. You will be involved from concept to sign off, through to pitching and representing the game publicly.

Your responsibilities…
  • Help to manage a team of artists to deliver the game design vision
  • Create concepts, ideas, and mood boards for the art vision of the studio’s games
  • Present mood boards and references to stakeholders for initial sign off
  • Drive improvements to the art production pipeline
  • Produce high quality assets suitable for production both technically and artistically
  • Provide technical and quality control of output on assigned projects
  • Help ensure your quality standards are defined and adhered to by the team, and there is clear consistency with the project's artistic vision
  • Create and refine art bibles, style guides, and mood boards; then ensure assets meet specifications provided by all relevant departments
  • Act as a mentor for new or less experienced artists, as well as for all the members on the development team
  • Help create the art for fun playable prototype games and develop them with the support of other team members
The skills and experience you’ll bring to the role…
  • 5 or more years games industry experience as an artist
  • Shipped 2 or more titles as a Senior Artist
  • Hands-on knowledge of the Unity engine
  • Worked on diverse titles and genres of game
  • Experience of working and delivering in an Indie/Mid-Level studio environment
  • A portfolio showing a diverse mix of stylistic and realistic art styles
  • Strong all round portfolio showing concept to execution
  • Strong understanding of game art asset production and creative production processes to improve art pipelines
  • A self-starter who is willing to observe potential pitfalls and to think quickly and help the leadership team to solve problems
  • Team mentality with excellent communication skills and can collaborate, teach, and learn from others
  • Organised and comfortable prioritising and coordinating across the art team
  • A passion for all forms of art and creativity
  • Exceptional attention to detail
Not essential but desirable…
  • Experience of AAA game art development
  • Experience of environment and character concepting through to modelling
  • Background in fine arts is advantageous, to demonstrate the fundamentals of art, visual design, composition, and colour theory
Perks and benefits...
  • Private medical, dental, and optical insurance
  • Competitive company pension scheme
  • Company performance bonus scheme
  • Flexitime working policy around core hours
  • 28 days annual leave per year (inclusive of public holidays) plus your birthday off
  • Annual leave entitlement increases with service
  • Regular team social events throughout the year