Senior Game Designer (UK Remote)

Supermassive Games logo
Posted 21 November 2022
Salary Negotiable
LocationGuildford
Job type Permanent
DisciplineDesign
Reference18335
Contact NameLawrie Brennan

Job description

Aardvark Swift are working alongside Supermassive Games as they look to bring in a Senior Game Designer to work on an exciting new project.

Supermassive are well known for creating, immersive, tense, and narrative driven horror experiences from their fantastic, state of the art studios based in Guildford. You will play a key role in the design team and be part of both setting the quality bar and the hands-on creation of exciting action orientated moment to moment gameplay.

This role is all about creating compelling game spaces, puzzles, and flow, including developing strong gameplay motifs, exploiting player mechanics, exploring scripted and AI character systems, level design and the creation of world manipulation puzzles. All with excellent pacing and challenge using key Unreal tools!

You need to be confident around Unreal Engine and have strong skills in Blueprints and creating great level white boxes.

Your responsibilities…
  • Establish the quality bar across the game, in all areas of gameplay and environmental story telling
  • Guiding, mentoring, and developing a team of designers
  • Block out game play in white-box levels that define compelling gameplay spaces and locations to investigate and explore and then bring them to final quality
  • Translate prototypes into game ready logic and iterate them to quality
  • Script cinematic sequences, integrate animation data, instantiate cameras and other game elements and interactions

The skills and experience you’ll bring to the role…
  • Experienced with Unreal and it's tools, including level building, creation of cinematic sequences and blueprints
  • One or more published games as a senior game designer
  • A collaborative approach to game making, and experience of collaborating with other disciplines to realize the best possible game play experience
  • The ability to balance and adjust game content based on feedback and direction
  • An eye for quality, be able to set a quality bar that the game design team can aspire to
  • A logical approach and solid problem-solving skills
  • Quick to adapt to proprietary software, workflows, pipelines, and tools

Non-essential but desirable…
  • A portfolio of game design and game play work that speaks to the role’s key requirements
  • Worked on several published games
  • A passion for making games driven by stories, dark stories
  • Experience creating compelling puzzles and challenges
  • The desire to push for quality in collaboration with your team

Perks and benefits include…
  • Private health insurance
  • Pension and life assurance
  • Quarterly profit related bonus scheme
  • Regular social events including a large summer party

Work-life balance is something Supermassive both respect and protect, they encourage their developers to focus on creativity and support this with a range of constantly improving tools and workflows, supported by fast decision-making to allow good ideas to flourish.