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Senior Multiplayer Level Designer (Hybrid)
Job description
We are supporting Torn Banner Studios as they look for a Senior Multiplayer Level Designer to drive the level design quality of their existing and future projects including Chivalry 2, the sequel to their multi-million copy selling original.
The studio are a close-knit independent video game studio of around eighty developers in Toronto and love creating innovative new experiences that focus on challenge and fun.
Your responsibilities…
- Drive the design of your levels, through iteration, from paper design to final product
- Understand and devise the creative direction of a level, in collaboration with directors and other stakeholders
- Work with designers, artists, and other level designers to deliver multiplayer environments that embody the creative vision of the game
- Spearhead the collaborative process with other designers, artists, animators, and engineers to create levels that are not only incredibly fun, but look great and run well
- Awareness over scope and risks of level features, whilst prioritizing and self-managing to meet deadlines
- Relevant professional experience in multiplayer level design, ideally within FPS games
- Exceptional portfolio of work that exemplifies the creation of high quality level designs for multiplayer FPS games
- Ability to display process work such as paper maps, grey box levels, and documentation
- Expert within Unreal Engine or similar
- Experience with Unreal blueprints or other visual scripting systems
- Knowledge of building levels with modular assets
- Excellent communication, time-management, and organizational skills
- Ability to define playtest goals and process feedback for iterations and improvements
- Ability to provide in-depth critique.
- Proficiency in spoken and written English
- Familiarity working with version control, ideally Perforce and task-management software, such as Jira, is a plus.
Perks and benefits include…
- Relocation assistance
- Profit-sharing
- Flexible schedule