Senior Technical Artist (4 day week)

Posted 19 April 2024
Salary Negotiable
LocationBromley
Job type Permanent
DisciplineArt
Reference19645
Contact NameJordan Langley

Job description

We’re working with Splash Damage as they look to hire a Senior Technical Artist to help lead, plan and implement solutions for the Art team.

As a Senior Technical Artist, you’ll be representing Splash Damage's Art team on all things related to art production, and work closely with other teams, assisting with the technical implementation and management of in-house and outsourced assets.

You’ll also set the example for others to emulate and help mentor less experienced Technical Artists to aid their development and to maintain a consistent high standard of support across all disciplines within the studio.

Your responsibilities…

  • Drive state-of-the-art visuals that complement the game design and help deliver an exceptional product

  • Prototype graphics-related features, as well as authoring content that require high technical expertise

  • Pioneer novel content creation techniques

  • Work with the Art, Engineering, and Production departments to ensure all dependencies are met

  • Support the Art team in debugging tools and game-related issues

  • Drive the game’s run-time performance and memory consumption optimisation efforts

  • Mentor and help the Art team develop workflows and high standards for efficient content generation

  • Develop and maintain Performance Developments Plans to mentor less experienced TAs at the studio

The skills and experience you’ll bring to the role…

  • Intimate knowledge of the content creation pipeline (modelling/Uv’ing, texturing/shading, lighting, FX, and rigging/animation)

  • Demonstrable knowledge of modern game content creation workflows

  • Experience as a Technical Artist on shipped AAA titles

  • Excellent verbal and written communication skills

  • Strong proactive problem-solving attitude and the ability to work with minimal supervision

  • Strong digital art background (modelling, shading, lighting, VFX)

  • Extensive knowledge of Unreal Tech, including applications such as material creation and Blueprint

  • Good knowledge of Linear Algebra, Calculus, and related mathematical concepts found in 3D technologies. understanding of real-time physically based materials & rendering (PBR)

Bonus points if you have…

  • Experience with the Substance suite and Houdini

  • Knowledge of lower-level programming languages such as C++

  • Knowledge of shading languages, e.g. HLSL, GLSL, cg or pssl

  • Application scripting experience (e.g. Python, C#), especially for DCC applications (Maya is preferred)

Perks and benefits include…

  • Bespoke visa and relocation packages for you and your family

  • Industry-leading fully paid 30 weeks maternity leave and 10 weeks paternity leave

  • Substantial performance-related pay on top of your wage

  • Enhanced pension contributions and a Life assurance scheme

  • Private Medical and Dental cover for you and your family, along with a 24/7 digital GP service

  • 20 days of annual leave (5 weeks thanks to Splash’s 4 day work week)

  • Summer and Winter studio closure, 1st full week in August plus 24th Dec to 1st Jan (in addition to annual leave)

  • Extensive Mental Health support, with Line Manager Mental Health training, a group of Mental Health First Aiders, and on-site or remote counselling

  • Bespoke Learning and Development course framework to help you grow

Splash Damage’s studio culture is rooted in an open, friendly, and collaborative environment. Their games are made by people from all over the world, from entry-level fresh talent hires to industry veterans, and they believe that fostering that diverse culture is the best way to build both their games and studio. They have won numerous awards, including a ‘World-Class’ accreditation by Best Companies and being named one of the UK’s 100 Best Large Companies to work for.