Systems Designer (Hybrid)

Posted 15 March 2023
Salary Negotiable
Job type Permanent
DisciplineGame Design
Contact NameLawrie Brennan

Job description

We’re supporting Fishlabs as they search for a System Designer to join their studio based in Hamburg, and work on a number of exciting projects.

Fishlabs have been creating award-winning, chart-topping games that have been brought to life on millions of screens. They are a Studio for gamers, by gamers, and a reference in developing premium games with deep and engaging experiences across platforms.

As part of PLAION and alongside their Deep Silver sister studios across the globe, they create stunning immersive experiences that inspire millions of players worldwide.

As a System Designer at the studio, you will conceive engaging gameplay systems that relate to character skills, items, rewards, power progression, or scoring and oversee the inclusion from concept to implementation.

Your responsibilities…
  • Work with their UX and UI team to find elegant and smart ways to present players with potentially complex systems.
  • Work closely with the narrative, gameplay designer, and engineers to translate the inspirational core of the game into gameplay systems, helping shape an engaging player experience and improving the player fantasy
  • Devise creative solutions to gameplay and balancing issue
  • Aggregate and evaluate user feedback and iterate issues proactively
  • Produce and take ownership of design specs, balance spreadsheets, and other game documentation
  • Champion and communicate your designs to the rest of the team
The skills and experience you’ll bring to the role…
  • Professional work experience as a game designer in the industry, with participation in all relevant stages of the production on 2 or more released game titles
  • Strong capacity for teamwork as well as a drive to achieve things on your own
  • Clear, effective communication with a wide variety of designers, artists, and engineers 
  • Positive and diligent attitude and ability to give and receive feedback
  • Technical understanding and knowledge of visual scripting languages, content authoring tools, and game engines, and preferably professional production experience in Unreal 4 and 5
  • Strong standard mathematic, logic, and analytical skills
  • Intermediate to advanced experience in game balancing
  • Experience in designing and having ownership over progression systems and implementation such as itemisation or skill trees 
  • Be an avid gamer and have a vast and up-to-date knowledge of released games, having the ability to draw references and ideas from them