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Technical Animator (Remote)
Job description
We are supporting Uplift Games as they look for a talented Technical Animator to join their small team with a huge community.
As a Technical Animator at the studio, you will show strong skills with creating 3D/2D animations, rigging and in-game animation implementation, and asset setup, combined with a strong background of game development. You’ll be expected to work closely with other team members and departments, ensuring ideas are professionally presented and realized in-game to contribute to fulfilling Uplift's mission of “Creating Future Nostalgia” for millions of players.
Your responsibilities…
As a Technical Animator at the studio, you will show strong skills with creating 3D/2D animations, rigging and in-game animation implementation, and asset setup, combined with a strong background of game development. You’ll be expected to work closely with other team members and departments, ensuring ideas are professionally presented and realized in-game to contribute to fulfilling Uplift's mission of “Creating Future Nostalgia” for millions of players.
Your responsibilities…
- Work with the social, art, and animation managers to get fully behind the artistic vision of the project
- Follow animation pipelines, workflows, and performance budgets to achieve the projects desired visuals with minimal feedback
- Assist with the creation of skeletal assets and implementation in engine
- Create and/or modify in-game 2D/3D animations within a given timeframe for rendering or exporting them into the game pipeline
- Verify the quality of animations in engine and make improvements where necessary to fit technical constraints and artistic direction
- Solve problems within your area of expertise on your assigned projects
- Understand the Roblox pipeline and adjust to the ever-changing landscape of the game engine and its pipeline
- Strong knowledge of the video game development process and production pipelines
- Ability to work effectively with different animation styles
- Strong knowledge of rigging in 3D/2D
- Good background of issue debugging and general problem solving
- Skills in animation software packages such as Maya, 3Ds Max, or Blender
- Experience working with custom game engines, with an understanding of platform limitations, memory, and performance
- Strong understanding of animation fundamentals
- Passion for video games, art, and commitment to personal development
- Creative thinker with strong problem-solving abilities
- Good communication skills and a teamwork-oriented attitude