Senior Combat Designer (Hybrid Options)

YAGER Development logo
Posted 18 October 2022
Salary Negotiable
Job type Permanent
Contact NameAndrew Freedlander

Job description

YAGER are seeking an experienced Senior Combat Designer to work on their flagship title The Cycle:Frontier and be a driving force in the project’s Game Design, making the player combat experience shine and feel both challenging and satisfying.

You should have a desired for polishing the intricacies of gunplay, abilities, and player movement to craft something unique that will make its presence felt in the landscape of online shooter games.

You’ll be forming part of a tight-knit cross-disciplinary implementation team who are all passionate FPS gamers, and big on endorsing an open-minded culture that challenges the gameplay and tests new ideas and concepts to enrich it further. You will be developing a live game, leading to a fast-paced professional environment with rapid iteration.

You will get a lot of autonomy over your area of design whilst also collaborating closely with the development team and design leadership in deciding next steps. YAGER take pride in daily playtests and everyone giving frequent feedback. They also embrace an open development strategy and listen actively to community feedback.

Your responsibilities…
  • Drive the player combat experience in collaboration with the Creative Director
  • Own the balancing and tuning of meta elements such as weapons, abilities, vitality, and movement
  • Collaborate closely with artificial intelligence designers to create a challenging and rewarding gameplay experience
  • Develop, iterate, and polish on features with a cross-disciplinary strike team
  • Craft a fluid traversal experience together with level designers
  • Involve your team in your design process - envision and engage them, discuss, incorporate ideas and feedback
  • Discuss design topics and solutions across the game with the design disciplines
  • Build relationships with the game’s community and the extended development team in order to seek and embrace feedback
  • Mentor and guide junior designers

The skills and experience you’ll bring to the role…
  • 5+ years of experience working in a game design role
  • 2+ years of experience working with FPS weapon combat
  • Worked full cycle on at least one shipped title
  • Experience working on multiplayer games
  • Strong understanding of the fundamentals of game design
  • Basic Unreal 4 experience
  • Experience working with scripting languages in Unreal or equivalent game engines
  • Experience working in cross-disciplinary implementation teams
  • Ability to write clear, concise, and explanatory design documents
  • Ability to communicate effectively in English, both verbally and in writing

Perks and benefits include…
  • Relocation packages and budgets, including temporary accommodation, administrative support and more
  • Work-life-balance with competitive vacation days and flexibility around core working hours
  • Discounted green transport on the Berlin public transport system (BVG)